1. Purchased items spawns at your home base.
2. Each purchase costs 1 action.
3. Each item and character requires a set amount of gold to purchase. No haggling.
4. Each character can only hold the amount of items
that they have arms.
5. Items leave the battlefield when in a characters
possession if they are defeated.
6. Items can be grabbed from the ground or handed off between team members (within distance) at the cost of 1 action unless the item is in the team members home base, in which case it is a free action.
7. Items cannot be used in the same turn that they
are grabbed.
These are items that add health to a character. Healing costs 1 action to do and a character cannot heal past their base health.
A lot of these items are still being tested! Help support this project, test out future rules for the game, and provide your feedback by becoming a Patreon supporter at