Le Menu d'Orc

– Secret Menu –

General Rules

1. Items that you purchase can be spawned in the open hand of one of your characters or at your home base.

 

2. Each purchase costs 1 action.

 

3. Each item and character requires a set amount of gold to purchase. No haggling.

 

4. Each character can only hold the amount of items
that they have arms.

 

5. Items leave the battlefield when in a characters
possession if they are defeated.

 

6. Items can be grabbed from the ground or handed off between team members (within distance) at the cost of 1 action unless the item is in the team members home base, in which case it is a free action.

 

7. Items cannot be used in the same turn that they
are grabbed.

Health Items

These are items that add health to a character. Healing costs 1 action to do and a character cannot heal past their base health.

Name Cost Description
Food
5g
+5 Health.

One time use. Costs 1 action to use.
Coffee
10g
+1 Action on the turn it is used.

One time use. Does not cost an action to use.
Potion
30g
Restores full health.

One time use. Costs 1 action to use.

Characters

These are characters that you can purchase for your team. Included is the special abilities for each characters, these probably should not be used for newbies.

Name Cost HP Str Int Speed
Goblin
15g
7
1
2
Fast
Meditation - Casting is a critical hit by rolling a 10 or more (instead of perfect 6s).
Troll
25g
15
1
2
Fast

Greed - If a goblin mines successfully he receives double the amount of gold.

Orc
25g
13
2
1
Fast
Brutality - If an attack defeats an enemy character you receive an additional action to use on your turn.
Ogre
35g
19
3
1
Slow
Chuck - Instead of attacking, throw an undefended character within distance (slow) for 1 distance (slow) in any direction. This does not hurt the character and can be performed on teammates.
HobGoblin
45g
31
2
2
Slow
Gluttony - Eating food gives you an additional +2 health. Oh, items are food now too...
Fungaloid (Funguy)
25g
15
1
2
Slow

Regenerate - Instead of defending, +4 HP to self or character within distance.

Key:
• HP = Health
• Str = Strength Used for Attacking, Defending, and Mining
• Int = Intelligence Used for Casting and Defending

Weapons

These items add dice to your attack rolls and distance to your attacks.

Using a weapon for an attack requires you to roll to hit. When attacking with your weapon roll 1d6, if your roll is equal to or above the Hit Number, then proceed to roll for damage.

+Distance adds 1 full card length distance to your characters attack range
+Attack adds 1 dice to attack rolls. Does not add towards defense or mining.

Attack modifiers do not stack and you may only attack with one weapon at a time.

Name Cost Modifier Hit Number
Dagger
10g
+1 Attack
1+
Sword
20g
+2 Attack
2+
Spear
20g

+1 Attack
+1 Attack Distance

3+
Bow
20g
+2 Attack Distance
3+
Club
30g
+3 Attack
3+

Special Items

These items have special characteristics.

Name Cost Description
Shield
20g
Keep 1 additional dice for your defense.
Crown
30g

+1 Attack for all team members (Does not apply to crown wearer)

Must worn by a team member at all times and cannot be exchanged.

*Crowns can be worn on head and don’t take up an item space.

Glasses
10g
+1 Casting
Backpack
10g

Wearer can hold 1 more item.

Items can be exchanged from the backpack
at the cost of 1 action.

User must be holding an item with their hands to use.

Healing Staff
25g

User can use their cast action to heal themselves or others within distance for 1 dice roll.

Hit Number = 3+

Bobby Pin
10g

+1 Stealing

Pick
10g

+1 Mining