– Secret Menu –

General Rules

1. Items that you purchase can be spawned in the open hand of one of your characters or at your home base.

2. Each purchase costs 1 action.

3. Each item and character requires a set amount of gold to purchase. No haggling.

4. Each character can only hold the amount of items
that they have arms.

5. Items leave the battlefield when in a characters
possession if they are defeated.

6. Items can be grabbed from the ground or handed off between team members (within distance) at the cost of 1 action unless the item is in the team members home base, in which case it is a free action.

7. Items cannot be used in the same turn that they
are grabbed.

Health Items

These are items that add health to a character. Healing costs 1 action to do and a character cannot heal past their base health.

Characters

These are characters that you can purchase for your team. Included is the special abilities for each characters, these probably should not be used for newbies.

Key:
• HP = Health
• Str = Strength Used for Attacking, Defending, and Mining
• Int = Intelligence Used for Casting and Defending

The following characters are in play-test mode, meaning that their stats and abilities are still being worked on. Feel free to provide feedback by clicking the name of the character to go to the Patreon post.

Weapons

These items add dice to your attack rolls and distance to your attacks.

Using a weapon for an attack requires you to roll to hit. When attacking with your weapon roll 1d6, if your roll is equal to or above the Hit Number, then proceed to roll for damage.

+Distance adds 1 full card length distance to your characters attack range
+Attack adds 1 dice to attack rolls. Does not add towards defense or mining.

Attack modifiers do not stack and you may only attack with one weapon at a time.

Special Items

These items have special characteristics.