Version 2.0

How to play
3 Ways to win

In Stitch’d, players control a tribe of Orcs, Goblins, Ogres and Trolls and compete to defeat the enemy team in combat, complete a magic ritual, or capture the enemy’s flag. Each turn players use their actions to move, attack and cast their way to victory!

Complete a magic ritual

Stitch the enemies

Capture the flag

On your turn, roll a six-sided die to determine the number of actions you can take during your turn with your characters.

3 Actions

4 Actions

5 Actions

An action can be to move, attack, defendmine, purchase, steal or cast. Also using certain items and grabbing the flag costs an action, but let’s just go through them all.


Each of the following costs 1 action to perform:


Each character type has different stats like HP, Strength, Intelligence and Speed. Each character on your team can move the distance of their speed, that’s usually either fast or slow. Fast is the length of a playing card and slow is the width. The only slow characters now are the Ogres and Hobgoblins, all the rest are fast.


Measure the distance from whatever part of your character is touching the ground.


You can not move through things or characters, but you can move vertically if you want to add obstacles like boxes on the playing field.


If you have a character within 1 distance, meaning 1 playing card length (or width if you’re slow) of an enemy character you can attack. Don’t forget, you’re measuring distance from the base of your character to the base of the enemy’s character.


To attack roll your characters strength. An Orc, for example, has 2 strength. This means we’ll roll 2 dice to determine how strong the attack was.

Subtract your total from the enemy’s Health. Make sure to have a piece of paper and pencil free to keep track of your all of your characters healths. I use a post it note that also acts as a home base! When the character is out of health they’re stitched — and have to leave the battlefield.


Moving is the only action you can do multiple times with each character during your turn. All the rest of the actions you can only do once per character per turn.


For example, if you rolled a 5 you could use your actions to move 3 turns to get close enough to the enemy character to attack, but you could only attack once with that character. In which case, you’d have to use your remaining turn to run away, defend, or attack with another character (if any are within range).


During your turn, if you think you might get attacked on your enemies turn, you can defend. To defend roll your characters Intelligence or Strength, whichever one is highest. For an Orc that’s their strength, 2, but for goblins that would be their intelligence, which is also 2.

Take your highest dice roll and place it in front of the character defending. Now if they’re attacked, take that number and subtract it from the enemies attack before taking damage.

A defense goes away completely if the character defending does any action whatsoever, like moving or attacking, or gets attacked with any number, even if that attack number is less than the defense number. However, characters can keep their defense for as long as they want, until they’re attacked, move, or do any other action.


If you’re within the distance of a treasure, like a chest, you can mine for gold. Roll your characters strength. If that number is a 5 or more, take 5 gold from the chest.


I secretly have one piece of gold in the chest that is worth 15 gold to spice things up, but that’s completely optional.


*Like everything other than movement, you can only do this once per character per turn.


If you have enough gold, you can purchase something from Le Menu d’Orc. This includes new characters to fight for you, food to heal you, and items to make your characters stronger.


Items that you purchase can be spawned in the open hand of one of your characters or at your home base, but cannot be used by your character on the same turn that you purchased it.


Some items, like food, cost an action to use, and there are special rules for some items like weapons and shields.


Picking up and exchanging items can be done on your turn using an action, unless you’re in your own home base, then it’s a free action to do. Dropping an item is a free action though.


You cannot use a weapon that you have grabbed during the turn in which you grabbed it — unless you are on your home base.


The only weird exception for grabbing is stealing the enemy’s flag or items we’ll talk about in a sec.


If you’re within range of the relic, you can use an action to cast a magic spell. Roll your character’s intelligence



If your total is a 5 or more, it’s a success! Place one of your gems on or around the relic or remove an enemy’s. The relic has to be free of enemy gems before you can start placing your own. If you get all 5 of your team’s gems on the relic then the ritual is complete and you win!


Pay attention to the race of characters you use for different tasks. For example, Goblins are a little smarter than Orcs with 2 intelligence and will have an easier time at casting successfully, but they have a lower strength and won’t be great at fighting or mining. We’ll go through the different races of playable characters at the end.


If you’re within distance of items being held by an undefended enemy character, or items in their base (including their flag), you can attempt to steal it. Roll your intelligence, just like a cast. If your roll was a 5 or more, steal the enemy’s flag or item. 


You cannot steal an item that an enemy character is holding if that enemy is defended. In addition, you cannot perform the steal action and attack action in the same turn with the same character, meaning that you’ll need an additional character’s support if you want to steal from a defending enemy.


Once a character has performed a steal action they cannot do any other action on their turn regardless if it was successful or not.


You can bring the enemy’s flag back to your home base to eliminate that enemy tribe and win! You cannot eliminate with the enemy’s flag if your tribe’s flag is in the enemy’s possession. You’ll have to defeat the enemy holding your flag first, or retrieve it via stealing, before capturing theirs. If you defeat their flag carrier, it is dropped and you can use an action to returning it automagically to your base.


You cannot carry your own flag outside of the home base, but you can hold it while you’re in there to force them to fight you for it first.

Critical Hits

If you roll all sixes with multiple dice (2 or more dice) your roll is a critical hit. Roll an additional dice.

• For Attacking: Add your roll to your total damage dealt.

• For Mining and Casting: Roll to cast or mine again as a free action but this time with only 1 dice (5+ for success).

• For stealing:
You can still move after successfully stealing.

• For defense:
Roll an additional dice to add to your defense dice (you can’t use the second 6 unless you re-roll a six).

Setting a game up

Battlefields can be wherever you’d like. I suggest at least a 3 x 3 foot space (or a dining room table size). You can also place terrane on the court by adding boxes or books.

Set up the battlefield with a relic and a treasure. Your relics and treasures should be an equal distance from both home bases.

I like to set up the relic and treasure like this:

This way the path to the relic is more of a journey! You can set up the battlefield however you want. Just make sure that everything is an equal distance from both home bases.

Creating Teams

Players are given a set amount of gold in the beginning of the game to spend on their tribes characters and items they want to play with, which spawn in or around a players home base.


Players must spend 50% of their beginning gold. I usually play with 100g per team. When I play with 4 players I usually play with 2 players per team each one controlling their own tribe and flag but sharing the amount of gold they get in the start and throughout the game from mining.

Download the Printable Card

This is a printable card that you can make to use while you play Stitch’d. Not only does it include an abridged version of the rules and items in Le Menu d’Orc, but it also can act as the playing card for measuring distance in game!

Playable Characters

Here are the characters I have so far to choose from, I call them the Goblinoids. Be on the lookout for more characters soon! To get early access to future characters become a play-tester!



Stats Key:


g = Gold: This is how much gold the character costs to purchase.


HP = Hit Points: This is the character’s health. The higher the health the more damage it will take to defeat.


Str = Strength: This is used for attacking, mining, and defense. Players with high strength have a better chance at a successful mine at the treasure and are better at fighting.


Int = Intelligence: This is used for casting and defense. Players with high Intelligence have a better chance at a successful cast at the relic.


Slow/Fast = Speed: This is how fast the character moves and how far the character can perform actions. Slow is the width of a playing card, and fast is the length of a playing card.

For absolute newbies I suggest both players play with a set team of


1 Goblin
1 Orc
1 Troll
1 Ogre


This adds up to a perfect 100g and is a pretty solid team, giving you a lot of options for gameplay.

15 g  |  7 HP  |  1 Str  |  2 Int  |  Fast

Goblins are somewhat smart at 2 Intelligence making them good at casting and stealing. They’re also relatively cheap at only 15 gold. The problem is they’re easy to take out and not very good in a fight.


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Size: 1.5″ in diameter

25 g  |  15 HP  |  1 Str  |  2 Int  |  Fast

Trolls have the same stats as the Goblin except have more than double the health at 15 Health. This makes them really good sorcerers perfect for casting.


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Size: 1.5″ in diameter

25 g  |  13 HP  |  2 Str  |  1 Int  |  Fast

Orcs are the soldier of the battlefield. 2 strength makes them pretty good at fighting and mining and their speed is fast, but they ain’t the sharpest tool in the shed so be weary if you go to cast with one or steal a tribes flag. Both the trolls and the orcs cost 25g each.


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Size: 1.5″ in diameter

35 g  |  19 HP  |  3 Str  |  1 Int  |  Slow

Ogres are the warriors of the battlefield. They cost 35 gold, but their strength is unmatched and their health ain’t bad either. They are still pretty stupid though, not to mention slow.


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Size: 2.5″ in diameter

45 g  |  31 HP  |  2 Str  |  2 Int  |  Slow

HobGoblins are Goblins that somehow survived their normally pretty short life spans and grown to an amazing size. They have 31 Health making Hobgoblins a sort of tank. They also have a decent intelligence and strength at 2 for each. Because of their rarity, however, they are the most expensive character you can get at a cost of 45 gold.


Ability: This content is for Patreon supporters only. Learn more here.


Size: 2.5″ in diameter

If you’re just starting out, I’d suggest playing only with food which costs 5g and gives back 5 Health, but if you want to learn about the items I’ve added to the menu, or that I’m still testing out with Patreon supporters, check out the full menu of items.

This is a new type of character that is coming very soon, but you can get early access to it now by becoming a Patreon supporter!


Unlock this content by becoming a Patreon supporter for any amount.

Building a Set

In Stitch’d you can have your pieces made any way you want! I crochet mine, and I can teach you how, but you can make your pieces out of anything, Play-doh, LEGOs, even origami! I even have printable version that you can download, print and color at home!

Your characters base should be around 1.5” in diameter for the smaller characters like Goblins, Orcs, and Trolls. And about 2.5” in diameter for the larger characters like Ogres and Hobgoblins.

The important thing is to remember to keep similar sizes throughout your characters. If you’re playing with two different sets made by different people and aren’t sure, then cut out a piece of paper or cardboard in the size requirements and have characters stand on them to make it fair (you may have to pin / tape these on).

Hey I’m Louie and for a few years I’ve been addicted to crocheting goblins, orcs, ogres and trolls. So much, in fact, that tribe by tribe they began taking over my house. That is until I created Stitch’d. Now they battle for glory and my honor! Hope you like my game!

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Stay up to date with Stitch’d news, discuss the game, and share and browse sets and pieces that people have made on the Stitch’d subreddit!

Stitch’d is a project by Louie’s Loops and is supported by Patreon. If you’d like to support this project, get extra rules and test future additions to the game, and even get custom characters made by Louie himself, visit All proceeds go directly to feeding Louie’s addiction to crocheting goblins.