Stitch’d is a table top war game where your pieces are all handcrafted. I play it with miniature crocheted versions, but you can make your pieces out of whatever you want. Playdoh, Origami, Legos, or even just drawn pogs of cardboard. As long as they meet the size requirements for each character (which I’ll talk about later).
Each player controls a mercenary team of Orcs, Goblins, Ogres and Trolls to defeat the enemy team in combat, complete a magic ritual, or capture the enemy’s flag.
On your turn, roll a six-sided die to determine the number of actions you can take during your turn with your characters.
An action can be to move, attack, defend, mine, purchase, or cast. Also using certain items and grabbing the flag costs an action, but let’s just go through them all.
Each of the following costs 1 action to perform:
Each character type has different stats like HP, Strength, Intelligence and Speed. Each character on your team can move the distance of their speed, that’s usually either fast or slow. Fast is the length of a playing card and slow is the width. The only slow characters now are the Ogres and Hobgoblins, all the rest are fast.
Measure the distance from whatever part of your character is touching the ground.
You can not move through things or characters, but you can move vertically if you want to add obstacles like boxes on the playing field.
If you have a character within 1 distance, meaning 1 playing card length (or width if you’re slow) of an enemy character you can attack. Don’t forget, you’re measuring distance from the base of your character to the base of the enemy’s character.
To attack roll your characters strength. An Orc, for example, has 2 strength. This means we’ll roll 2 dice to determine how strong the attack was.
Subtract your total from the enemy’s Health. Make sure to have a piece of paper and pencil free to keep track of your all of your characters healths. I use a post it note that also acts as a home base! When the character is out of health they’re stitched — and have to leave the battlefield.
Moving is the only action you can do multiple times with each character during your turn. All the rest of the actions you can only do once per character per turn.
For example, if you rolled a 5 you could use your actions to move 3 turns to get close enough to the enemy character to attack, but you could only attack once with that character. In which case, you’d have to use your remaining turn to run away, defend, or attack with another character (if any are within range).
During your turn, if you think you might get attacked on your enemies turn, you can defend. To defend roll your characters Intelligence or Strength, whichever one is highest. For an Orc that’s their strength, 2, but for goblins that would be their intelligence, which is also 2.
Take your highest dice roll and place it in front of the character defending. Now if they’re attacked, take that number and subtract it from the enemies attack before taking damage.
A defense goes away completely if the character defending does any action whatsoever, like moving or attacking, or gets attacked with any number, even if that attack number is less than the defense number. However, characters can keep their defense for as long as they want, until they’re attacked, move, or do any other action.
If you’re within the distance of a treasure, like a chest, you can mine for gold. Roll your characters strength. If that number is a 5 or more, take 5 gold from the chest.
I secretly have one piece of gold in the chest that is worth 15 gold to spice things up, but that’s completely optional.
*Like everything other than movement, you can only do this once per character per turn.
If you have enough gold, you can purchase something from Le Menu d’Orc. This includes new mercenaries to fight for you, health to heal you, and items to make your characters stronger.
Everything you purchase spawns from your home base. For example, if you purchase food to heal one of your characters for 5 HP, you’ll have to either run back or bring it over with someone else.
Some items, like food, cost an action to use, and there are special rules for some items like weapons and shields.
Picking up and exchanging items can be done on your turn using an action, unless you’re in your own home base, then it’s a free action to do. Dropping an item is a free action though.
You cannot use a weapon that you have grabbed during the turn in which you grabbed it — unless you are on your home base.
The only weird exception for grabbing is stealing the enemy’s flag or items we’ll talk about in a sec.
If you’re within range of the relic, you can use an action to cast a magic spell. Roll your character’s intelligence.
If your total is a 5 or more, it’s a success! Place one of your gems on or around the relic or remove an enemy’s. The relic has to be free of enemy gems before you can start placing your own. If you get all 5 of your team’s gems on the relic then the ritual is complete and you win!
Pay attention to the race of characters you use for different tasks. For example, Goblins are a little smarter than Orcs with 2 intelligence and will have an easier time at casting successfully, but they have a lower strength and won’t be great at fighting or mining. We’ll go through the different races of playable characters at the end.
If you’re within distance of the enemy flag or unattended items in their base you can steal it. Roll your intelligence, just like a cast. If your roll was a 5 or more, steal the enemies flag or item. You can’t steal an item that the enemy is holding though.
Bring the flag back to your home base to eliminate that enemy tribe and win!
Once a character has stolen the enemy’s item or flag they cannot move for the rest of that turn. They may, however, do any other action.
You cannot eliminate with the enemy’s flag if your tribe’s flag is in the enemies possession. You’ll have to stitch the enemy holding your flag first before capturing theirs. If you stitch their flag carrier, it is dropped and you can use an action to returning it automagically to your base.
You cannot carry your own flag outside of the home base, but you can hold it while you’re in there to force them to stitch you first.
Battlefields can be wherever you’d like. I suggest 3 x 3 foot space (or a dining room table size). You can also place terrane on the court by adding boxes or books.
Set up the battlefield with a relic and a treasure. Your relics and treasures should be an equal distance from both home bases.
I like to set up the relic and treasure like this:
This way the path to the relic is more of a journey! You can set up the battlefield however you want. Just make sure that everything is an equal distance from both home bases.
Players are given a set amount of gold in the beginning of the game to spend on their tribes characters and items they want to play with, which spawn in or around a players home base.
Players must spend 50% of their beginning gold. I usually play with 100g per team. When I play with 4 players I usually play with 2 players per team each one controlling their own tribe and flag but sharing the amount of gold they get in the start and throughout the game from mining.
Here are the characters I have so far to choose from, I call them the Goblinoids. Be on the lookout for more characters soon! To get early access to future characters become a play-tester!
Stats Key:
g = Gold: This is how much gold the character costs to purchase.
HP = Hit Points: This is the character’s health. The higher the health the more damage it will take to defeat.
Str = Strength: This is used for attacking, mining, and defense. Players with high strength have a better chance at a successful mine at the treasure and are better at fighting.
Int = Intelligence: This is used for casting and defense. Players with high Intelligence have a better chance at a successful cast at the relic.
Slow/Fast = Speed: This is how fast the character moves and how far the character can perform actions. Slow is the width of a playing card, and fast is the length of a playing card.
For absolute newbies I suggest both players play with a set team of
1 Goblin
1 Orc
1 Troll
and
1 Ogre
This adds up to a perfect 100g and is a pretty solid team, giving you a lot of options for gameplay.
15 g | 7 HP | 1 Str | 2 Int | Fast
Goblins are somewhat smart at 2 Intelligence making them good at casting. They’re also relatively cheap at only 15 gold. The problem is they’re easy to take out and not very good in a fight.
25 g | 15 HP | 1 Str | 2 Int | Fast
Trolls have the same stats as the Goblin except have more than double the health at 15 Health. This makes them really good sorcerers perfect for casting.
25 g | 13 HP | 2 Str | 1 Int | Fast
Orcs are the soldier of the battlefield. 2 strength makes them pretty good at fighting and mining and their speed is fast, but they ain’t the sharpest tool in the shed so be weary if you go to cast with one or steal a tribes flag. Both the trolls and the orcs cost 25g each.
35 g | 19 HP | 3 Str | 1 Int | Slow
Ogres are the warriors of the battlefield. They cost 35 gold, but their strength is unmatched and their health ain’t bad either. They are still pretty stupid though, not to mention slow.
45 g | 31 HP | 2 Str | 2 Int | Slow
HobGoblins are Goblins that somehow survived their normally pretty short life spans and grown to an amazing size. They have 31 Health making Hobgoblins a sort of tank. They also have a decent intelligence and strength at 2 for each. Because of their rarity, however, they are the most expensive merc you can get at a cost of 45 gold.
If you’re just starting out, I’d suggest playing only with food which costs 5g and gives back 5 Health, but if you want to learn about the items I’ve added to the menu, or that I’m still testing out with Patreon supporters, check out the full menu of items
I play Stitch’d using pieces that I have crocheted but you don’t have to crochet them if you don’t know how.
I play Stitch’d using pieces that I have crocheted but you don’t have to crochet them if you don’t know how.
If you know how to crochet and want to crochet some for yourself I created crochet patterns and video tutorials for all of the Goblinoids.
If you don’t know how to crochet, you should learn! I wrote a whole free book and video series called Crocheting 101: How to Crochet for Complete Beginners which you can find at Crocheting101.com!
If you don’t really want to crochet but still want to play, then make your characters out of any kinda material you want!
Your characters base should be around 1.5” in diameter for the smaller characters like Goblins, Orcs, and Trolls. And about 2.5” in diameter for the larger characters like Ogres and Hobgoblins.
The important thing is to remember to keep similar sizes throughout your characters. If you’re playing with two different sets made by different people and aren’t sure, then cut out a piece of paper or cardboard in the size requirements and have characters stand on them to make it fair (you may have to pin / tape these on).
For the board, besides your mercs, you’ll need the following objects to play with.
• 2 objects to act as the Treasure and the Relic.
• 5 ‘gems’ per team for the relics to keep track of casts.
• Some coins to act as the gold.
• A pair of playing cards and dice to play with.
• And maybe a post it note to act as the unmoving home base that you can keep track of your characters on.
If you make your own set let me know by tagging me in the photo, I’m @louiesloops basically everywhere.
I’ll probably be posting a bunch of the different characters and sets that I’ve been making. And lets use #StitchdTheGame with no ‘E’ in “stitchd” so we can all see each others sets! I’m really curious what you come up with. It would make me so happy to just know if anyone ends up playing it!
If you want me to make you pieces or even a whole set, check out my Patreon page at patreon.com/louiesloops where not only can you support the channel and become a play-tester for future characters and rules, but you collaborate with me to make your own custom crocheted Goblinoids!
• Play-test future rules
• Collaborate with me to crochet you a piece!
• Get your own hand crocheted sets
• Support the project and game!